
Personal Project - Game Model
I wanted to design and model my own game character, so I did! I started out by sculpting a base mesh and detailing it in Zbrush before switching to Maya for retopology. Finished by texturing my model in Substance Painter. For this project, i aimed to limit myself to 12k polygons. The model is around 11~12K polys.

Computer Case - for Hawk Gaming Chair
Here I was tasked with modelling the computer case sent to me, including the fans. Check it out at link!

KPVA 5 - Movie Project
I made various hairstyles for female characters for the Kaptan Pengu ve Arkadaşları 5 movie.

Hot Choco Shop
This was a case study I made for a game company. I was provided with a grayscale 2D reference, color choices were left up to me. Adhereing closely to my reference image, I created this 3D model in Maya and textured it in Substance Painter.

Low Poly Sisters - Personal Project
This was meant as a gift for my dear sister. Textured in Substance Painter. You can check it out at link!

Tay 3 - Movie
In this project, I worked as a 3D Character Artist for Siyah Martı Animation&Advertising Studios.
I worked on various character models including the Puppeteer and Old Maid featured in my screenshots. I did all of the clothing texturing for the human character's above. (and more characters I didn't include!)
I also assisted with the character rigs in this project. I used Maya for modeling and Substance Painter for the texturing.

KPVA 4 - Movie
I did the enviroment design of 2 scenes for the movie Kaptan Pengu 4, working for the Siyah Martı Animation&Advertising Studios. I got to learn and experience with Unreal Engine (playing with lights and the materials, placing assets, using the sequencer) during the project!

Personal Project
I wanted to refine my sculpting and retopology skills, making an animation ready model.

Tighnari Rig Showcase
Fanart of Tighnari from Genshin Impact. Rigged manually in Maya.

Showcase of My Teen Girl Rig.
Rig i made manually in Maya for an animation project. Includes a staff with space switch controls, feet, leg ik/fk controls, hand, arm ik/fk controls, spine and cog controls as well as some basic head and hair controls. I also used blendshapes to make simple expressions as my project didn't require detailed expressions for it to be worth making a full face rig.


Just a Fish
Project made for a class during my 3rd year at uni. Used Maya for modeling the various seashells and used Zbrush for sculpting the fish. Texturing was done in Substance Painter.

Deku Princess & Link Fanart
Project made for 3D Modelling class during my 2nd year at uni. Used Maya for models and photoshop for texturing.





















